The Real Housewives of New Jersey

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The Real Housewives of New Jersey is one of many reality TV series of “The Real Housewives..” based off of the former hit TV soap series Desperate Housewives. This reality series airs on Bravo and follows the lives and series of events that take place in several women’s lives throughout the state of NJ. These women are usually friends or in similar friend groups but live for the drama and problems that are caused between them. The name of the series is deceiving to many because the shows follows divorcees, single mothers, families and wives. Although, their titles may be different all of their lives revolve around luxurious and wealthy ways of living. Their drama, broken relationships, divorces, parties, alcoholism and big drama all add to the “reality” portion of this TV series. 

One of the interesting paradoxes about reality TV is that a show is less like reality, so the better the ratings become. By this I mean, less like our reality. Shows like The Real Housewives of New Jersey may be set in real places and show real people but their lifestyle and dramas are likely to be a million miles away from any reality that we’re familiar with. Transmedia can be described as a telling a story across multiple media and with audience participation and interaction. The engagement with each media heightens the audience’ understanding, enjoyment and affection for the story. To do this, the story in each media needs to be satisfying in its own right while enjoyment from all the media should be greater than the whole.

We tell stories and watch TV series like this because across mass media because no single media satisfies our curiosity and describes ones’ lifestyle. We surround ourselves in everyday life by unexpected opportunities and different ways of life. The people we wish to tell our stories to can choose not to care or to stop and listen. Technology and social media advances have allowed levels of customization, personalization and responsiveness so that common lifestyle is no longer expected or acceptable. Transmedia like such allows content that’s right-sized, right-timed and right-placed to form a larger, more profitable, cohesive an rewarding experience.

After reading units about Transmedia, it can be best described bye Henry Jenkins, “transmedia storytelling practices may expand the potential market for a property by creating different points of entry for different audience segments. Similarly, the strategy may work to draw viewers who are comfortable in a particular medium to experiment with alternative media platforms (as in the development of a Desperate Housewives game designed to attract older female consumers into gaming).”  With this being said Jenkins information can be better said that  the media can alter the information to fit its audience and can build whatever story and world it chooses. The two transmedia story telling elements are additive comprehension and world building. 

World building develops in The Real Housewives of New Jersey as a fake materialistic overview of their world that they all claim to live in and be part of. Being an outsider who watches the show this TV series, and lives in NJ, this gives New Jersey and these “housewives” a fake persona and life that they think they live. Most people in the world know that this isn’t how they live and the drama they are involved in is created but many people still continue to watch the TV series and what goes on cause their world they live in. Everyone always wants to watch to know what is going to happen next. 

Additive comprehension is a way to adapt and change our original views of a story. After watching a TV show, you may think that is how people act and how most people live their lives in The Real Housewives of New Jersey but that is not the case. This allows the viewers to change their perception and view as a whole. As Henry Jenkins said the development of a game that allows you to select who you want to be gives you the opportunity to become apart and play a role you didn’t have the chance to before. 

Works Cited

Jenkins, Henry. “Transmedia Storytelling 101.” Confessions of an AcaFan. Genesis Framework, 22 Mar. 2007. Web. 02 Mar. 2014.

By kelseyekoos

Snapchat

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What started out as a simple idea from two Stanford students quickly transformed into one of the most popular forms of social networking in our world today. Snapchat is a quick photo messaging application used on smart phones across the globe. According to Wikipedia, “Using the app, users can take photos, record videos, add text and drawings, and send them to a controlled list of recipients. These sent photographs and videos are known as ‘Snaps’.” This emerging form of new technology aims its product to users between the ages of 13 and 23. 

The most popular use of Snapchat is to send “selfies” and can be sent to more than one recipient. Although, “selfies” and picture messaging are most common among youth, older generations are starting to grasp the concept as well. However, many adults lack the knowledge of the maturity of the app, or in better terms lack of maturity. When the application first hit its growth spirt many users manipulated the photo messaging in exchange for sexting. One of the most differentiating qualities of Snapchat is how it has this temporal dimension of time. This quality gives you the ability to be able to set the images to automatically “disappear” after a set amount of time. Giving the power and ability to the younger generations to “sext” and send provocative photos without the thought of the other recipient having them forever because of the time setting the Snapchat allows.

When first stumbling across Snapchat, “one can experience Onian’s 4 stages of amazement.” (41) The first stage of amazement, “a striking experience” (41) is being drawn in by the visual appearance of the app. Onian’s second stage of amazement is “a consequent physical paralysis,” (41) is your body being at rest and your body being unable to control when you will receive a photo response. The third stage is “the mental reaction in which something is being learned.” (41) With this being said, when you open that new snap from your recipient and react to whatever that image holds and apply it to your situation and feelings. The last and final stage of amazement, “a new action,” (41) applies to Snapchat through continuous sending and receiving of visual messages that keeps the infinite cycle moving. 

Defamiliarization is most commonly used for the artistic presenting to audiences common things, in an “unfamiliar or strange way that is a basic function of all devices.” (47)

Snapchat applies to this by putting a new twist on picture messaging through the unfamiliar methods they utilize the following include: adding a text, the time the picture is shown, your own color or design along with the most recent feature of adding emojis straight to the photo itself. These features make Snapchat the success it is. The immediate popularity growth stemmed from the new and unfamiliar idea of communicating through photos and now videos. Snapchat continues to impress audiences through new advances and features. 

Snapchat acts as an “uncanny nature of emerging technology”(46) by continuing the new era of social media and messaging. The emerging use of such serves as a new worldly experience for mankind. Snapchat is a technological response to the era we live in. The children of today are growing up far differently than those 30,40, or however many years ago did. Snapchat is a growing contribution to the new media of the 21st century.

 

Works Cited 

 Wikipedia.(September 2011).Snap Chat. Retrieved from

 http://en.wikipedia.org/wiki/Snapchat address

By kelseyekoos