Gameplay clips for Test 2

For your reference for Test 2, pull specific examples to consider how these gameplay clips from L.A. Noire and Bioshock:

  • Exemplify Galloway’s 4 categories (nondiagetic and diagetic machine acts, and nondiagetic and diagetic operator acts), or embody multiple quadrants simultaneously
  • Embody Jenkins’ 4 qualities of environmental storytelling/immersive narrative
  • Construct space and/or attempt to maintain the magic circle
  • Would be valued by ludologist vs. narratologist game scholars

By suzannescott

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